We're not really fans of DLC and upgrades, so you know what? We just made this for a new audience, and we'll also give it to our fans, and hopefully they'll appreciate it, play it again, and help us out when the next game comes out.'
'Since we already recuperated on the console market, we figured that would be too much, charging existing customers full price. Those are the same guys who make a lot of stuff possible for us-so are we really going to charge them for a vastly enhanced edition of the game, even though there's a lot of investment that went into it?
'So we had to think about what to do for the existing customers who have already bought Original Sin. 'You have to see that for us, this was a new game on console, then obviously you could reverse the port and bring it back to PC,' he continued. 'In that sense, we're sure that the bills are paid for development.' The business arrangement for the console versions was different than the initial PC release it worked with a publisher this time, which 'gave some freedom,' Vincke said. This ran up until the recent release on Xbox One, PS4, and PC, and it continues now as Larian works on patches. By clicking 'enter', you agree to GameSpot'sĭevelopment on the Enhanced Edition began immediately after the June 2014 launch of Original Sin, with 40 people working full-time on it, Larian CEO Swen Vincke told Gamasutra.